Ai Builder
Calling all explorers: Pushing Genially's AI Builder to its limits Hello, my name is Thierry and I'm currently exploring the inner workings of Genially's AI Builder for my upcoming game scenarios. While the tool does the job on basic structures, I'm looking to dig deeper and push it to its limits. I am calling on advanced users to exchange information on our practices peer-to-peer: Your surgical hacks and prompts to force the generation of complex or non-linear interactive mechanics.
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Ai Builder
Calling all explorers: Pushing Genially's AI Builder to its limits
Hello, my name is Thierry and I'm currently exploring the inner workings of Genially's AI Builder for my upcoming game scenarios. While the tool does the job on basic structures, I'm looking to dig deeper and push it to its limits.
I am calling on advanced users to exchange information on our practices peer-to-peer:
Your surgical hacks and promptsto force the generation of complex or non-linear interactive mechanics.
The glass ceilingthat you have encountered in escape game or narrative branching scenarios.
Technical workaroundsthat you have cobbled together to compensate for the current weaknesses of AI.
Curious to compare our experiences. Who's up for dissecting the device without filters and sharing their findings in the comments?
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